Policies

Sportsbook Rules and Policies

General

Matches not played as listed

  • In situations where the event is played at a venue different to that listed, all bets on the event will stand provided the match is not switched to the opponent’s ground and home and away team for a listed match are not reversed, in which we reserve the right to void betting.

  • In the event of a change of opponent from the one listed, all bets for that match are void.

  • If a team field their reserve team or an underage team instead of their first team, we reserve the right to void betting.

  • If a match does not adhere to the generally accepted format (e.g., unusual period length, counting procedure, format of a match etc.); we reserve the right to void betting.

  • If the rules or format of a match differ from our accepted norm, we reserve the right to void betting.

Markets including overtime

  • All match markets DO NOT include overtime unless otherwise stated.

Odds/Time Changes

  • We reserve the right to change the odds-on offer at any time as well as suspend or close betting on events before the scheduled start time.

  • In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.

Technical Errors

  • We reserve the right to suspend odds during an event due to failed transmission or other technical related issues or if fraud is suspected.

  • We reserve the right to void bets even subsequently if any such bet was won by the customer because of a technical fault or error, inclusive of but not limited to an error or fault in transmission.

Abandonments, cancellations & postponements

Unless otherwise stated in the Specific Rules for the specific sport:

  • If a match is postponed or abandoned and is completed within 48 hours of the previous scheduled start time, then all open bets will be settled with the final result.

  • If the match is not completed within 48 hours, then all undecided bets are considered void.

  • Please note that games which have their start date altered well in advance to accommodate live TV, or to ease fixture congestion will not be classed as postponed.

  • An abandonment is where a match is halted before the completion of the allocated match time and not played out to conclusion on the same day. Markets which have been determined at the time of abandonment (i.e., the outcome has already been decided) such as ‘First Team to Score’, ‘First goalscorer”, etc. will stand. The market must be fully determined for bets to stand.

  • If live coverage must be halted and the match finishes regularly, all markets will be settled according to the result.

Push Rule (2-way Markets)

  • In the event of a Winner market (with just home and away team as outcomes) being offered and the event results in a draw we will settle the market as void.

Total

  • When an exact number is quoted as the line for an over/ under market, if the result will be the quoted line, then bets will be made void.

Handicap

  • When an exact number is quoted as the line for an home/ away market, if the result will be the quoted line, then bets will be made void.

Race to X (incl. overtime)

  • If a match ends before the Xth is reached, this market is considered void.

Half/Quarter/Period Markets

  • Unless otherwise stated, only goals/points/corners etc. scored in the respective period will count towards settlement of the market.

Odd/Even Markets

  • Unless otherwise stated, total counts of zero will be settled as Even.

Results

  • If the outcome of a market cannot be verified, we reserve the right to delay the settlement until official confirmation. If the outcome of a market cannot be verified officially, we reserve the right to void them.

  • If markets were offered when the outcome was already known, we reserve the right to void any betting.

  • In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

Head to Head

Unless otherwise stated in the Special Rules for the specific sport:

  • At least one competitor must finish the event, or all bets are considered void

  • If one or more competitor(s) fail to start all bets are considered void

  • If all competitors are disqualified or otherwise excluded all bets are considered void

  • If both competitors in a head-to-head achieve the same result and no draw odds are offered, then all bets are considered void.

Outright Markets

  • Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event.

  • In cases where the event is cancelled then all bets will be declared void

  • In cases where the venue for an event is changed, we reserve the right to void any betting.

  • Unless stated otherwise, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., Sportradar will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.

  • All events are settled based on the award ceremony or the competition’s official scoresheet, without taking into consideration the results of any subsequent investigations or disqualifications.

Dead Heat Rule

  • Dead Heat rules apply for Outright markets. A dead heat is when two or more competitors tie for a position in an event. In these cases, we will send a dead heat void factor based on the number of positions tied for divided by number of competitors tied in that position.

Player Markets PMOS

  • All bets created prior to the venue change shall be Auto Voided.

  • If the match starts but is abandoned or suspended at any time before the match reaches a natural end and the match does not resume within 5 hours, then all bets on that player shall be Auto Voided.

  • If any player selected for any bet type does not participate in game, then all bets on that player shall be Auto Voided.

  • For Soccer only, if any player selected for any bet type does not start the game, then all bets on that player shall be Auto Voided.

  • All Player Markets include overtime for bet resulting. Penalty shootouts are not included.

Cashout

  • Cashout is a feature that offers the customer the opportunity to take a return on a bet placed before the bet has reached its conclusion. Cashout is available on selected events and markets both Pre-Match and Live for Singles and Multi bets. If you choose to cashout (if available) you simply need to click on the Cashout button next to your bet in the 'My Bets' section of the site. The Cashout amount will then be credited to your account. Please note that the final result will then have no impact on the outcome of your bet.

  • The following also applies to the Cashout feature:

  • Cashout may not be available on certain markets and events.

  • A time delay is applied on every Cashout.

  • Cashout will not be available if the event and/or market you have placed a bet on is suspended.

  • A Cashout attempt may not be successful if a market or event is suspended or odds change at the point in which the time delay is applied after Cashout is attempted.

  • Where Cashout is available on a Pre-Match event, if we do not cover the event Live then Cashout will be unavailable once the event starts.

  • Your Cashout value will differ depending on how your selection is performing and may be higher or lower than your original stake, allowing you to guarantee a profit or minimise a loss.

  • Stake reserves the right to reverse the settlement of a cashout on any bet that has been settled in error.

  • Stake will not be responsible in the event that Cashout is unavailable due to technical issues. Any bets will be settled as normal based on the final result.

  • Stake reserves the right to remove the Cashout feature for any customer who misuses it by regularly taking advantage of Pre-Match price movements to close their bets before events have started.

  • Stake reserves the right to remove the cashout feature for any customer who misuses it by taking advantage of latency to guarantee profit when placing bets then immediately cashing out.

Third Party Content

  • The Stake sportsbook contains content provided by Third Party Providers. This includes the information related to sports scores and analytics. Stake is not responsible for, do not endorse and make no representation either expressly or impliedly concerning the Third Party Content provided on our platform. You rely on Third Party Content completely at your own risk.

Player Props

  • Specific terminology used for player prop bets:

  • PLAYER MUST PLAY: applies to all Prematch Player Props markets across NBA, NHL, NFL, CBB, and CFB and all In-Play Player Prop markets across MLB, NBA and NFL.

  • PLAYER MUST START: all prematch MLB player prop markets (Pitcher and Batter markets) are "Player must start". We do not offer bench player markets for prematch. NHL Goalie markets are "Goalie Must Start".

  • The following rules also apply to all player prop bets:

  • We reserve the right to void bets placed on known outcomes or known results.

  • Settlements are sourced from the official league data in the box scores: nfl.com, nba.com, mlb.com, nhl.com

  • Postponed/Cancelled/Abandonded Game: bets are void on postponed, canceled, or abandoned games. The game must be played on the originally scheduled date (if the game is rescheduled to a new date then it is considered postponed) and considered final for bets to be action.

  • If any selection as part of a Bet Builder is void, the whole bet is considered as a void.

Soccer

  • All markets (except halftime, first half markets, overtime and penalty shoot- out) are considered for regular time only unless otherwise stated.

  • If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  • Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

  • Prematch bets on friendly matches that last between 80 and 120 minutes will be settled per the final result (2x40, 2x60, 3x30).

Market description

Winning Method: In the case of multiple matches, all of them are considered for this market

To qualify: In the case of multiple legs, all matches are considered for this market

1st Goalscorer & 1x2: Any player who doesn’t score will be settled as “other”

Anytime goalscorer & 1x2: Any player who doesn’t score will be settled as “other”

1st Goalscorer & correct score: Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.

Anytime goalscorer & correct score: Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.

Who will advance to next round: In the case of multiple legs, all matches are considered for this market

Who will win the final: In the case of multiple legs, all matches are considered for this market

Who will win the 3rd place final: In the case of multiple legs, all matches are considered for this market

Player to score (incl. overtime): If no overtime is played, the market will be settled according to the result at the end of the regular time.

Next goalscorer: Own goals are considered for settlement purposes as a dedicated outcome is provided. Players which are not listed as well as goal keepers and players on the bench are reflected within the outcome “other”, which will be used for settlement purposes accordingly.

Next goalscorer & 1x2: Any player who doesn’t score will be settled as “other”

Next goalscorer & correct score: Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.

When will the next goal be scored? If a goal is scored in added injury or stoppage time, it will be accounted for outcomes Min 31-45/Min 76-90.

Time Frame Betting

  • Time frames are defined as follows: 1-10 minutes is 0:00-9:59, 11-20 minutes is 10:00-19:59, etc. 1-15 minutes is 00:00-14:59, 16-30 minutes is 15:00-29:59, etc.

  • Time periods 31-45 and 76-90 include any added time

  • 1st/2nd Half Markets apply to the statutory 45 minutes play, including injury time and added time

  • In case of unusual time periods (e.g., 3 periods of 30 minutes each), 1st half markets will be settled based on goals scored between start of the game and 44:59 min, and 2nd half markets - between 45:00 min and the end of the game (including added time and injury time, excluding extra-time and/or penalties)

Interval Markets

  • Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.

  • Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

  • Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

  • Booking interval markets are settled based on the time the card is shown and not the time the infringement is made

  • Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

  • Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

  • Penalties awarded but not taken are not considered

Booking markets

  • Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. Consequently, one player cannot cause more than 3 cards.

  • Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

  • Cards shown after the match are not considered.

  • Cards for non-players (already substituted players, managers, players on bench) are not considered.

Booking points markets

  • Yellow card counts as 10 points and red o r yellow-red cards as 25. The 2nd yellow for one player which leads to a yellow-red card is not considered. Consequently, one player cannot cause more than 35 booking points.

  • Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play. Cards shown after the match are not considered.

  • Cards for non-players (already substituted players, managers, players on bench) are not considered.

Goalscorer Markets

  • Own goals do not count in the settlement of bets (except when the ‘Include players, no goal, other and own goal’ Prematch Feed Option for ‘Goalscorer markets’ is applied).

  • If for any reason an unlisted player scores a goal all bets on listed players stand

  • All players who took part in the match since kick off or previous goal are considered as runners

  • All players who are currently taking part are listed

  • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Corner Markets

  • Corners awarded but not taken are not considered.

Player Markets

  • If a player was not in the starting lineup the bet will be voided

Anytime Goalscorer and Player to score X or more

  • Own goals will not be considered for Anytime Goalscorer or Player to score X or more settlement purposes and are ignored

  • All players who took part in the match since kick off or previous goal are considered as runners

  • All players who are currently taking part are listed.

  • If for any reason an unlisted player scores a goal all bets on listed players stand

  • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Next Goalscorer

  • Own goals will not be considered for Next Goalscorer settlement purposes and are ignored

  • All players who took part in the match since kick off or previous goal are considered as runners

  • All players who are currently taking part are listed.

  • If for any reason an unlisted player scores a goal all bets on listed players stand

  • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Next scoring type

  • Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal

  • Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count

  • Own Goal: If goal is declared as an own goal

  • Header: The scorers last touch has to be with the head

  • Shot: Goal has to be with any other part of the body than the head and the other types do not apply

  • No Goal.

Settlement and Cancellation Rules

  • All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only unless otherwise stated.

  • If a match is interrupted and continued within 48h after initial kick-off time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  • Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

  • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.

  • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

  • In case of any score or card/corner/penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation.

Bet Builder

  • If any selection as part of a Bet Builder is void, the whole bet is considered as a void

Player Props

Goals

  • The number of goals scored by a player in the opposition net.

  • A goal may not be counted if the attempt is off target and deflected into the net by an opposition player (own goal)

Assists

  • A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal.

  • An assist may not be counted if the attempt is deflected via an opposition player and the recipient was unlikely to have received the ball without the deflection.

  • Assists are not given for own goals, penalties, goals scored directly from corners or goals scored directly from direct free kicks.

Shots

  • Any clear attempt by a player to score a goal (on target, off target or blocked).

  • Shots going over or wide or saved by the goalkeeper are included.

  • Blocked shots by any players are included.

  • Shots that hit the frame are included.

  • Set-piece attempts (corner or free kicks) that have no clear intent to score a goal and do not directly result in a goal are not included.

  • Other attempts that have no clear intent to score a goal such as a cross-cum-shot or flick-on, that do not directly result in a goal are not included.

  • A shot can be made with any part of the body as long as it is legal according to the rules of the game.

Shots on Goal / Shots on Target

  • An attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or a clear attempt by a player to score a goal that clearly would have went into the net if not for a goalkeeper save or a stop made by the last-man (with the goalkeeper clearly unable to save).

  • Shots that hit the frame and directly go into the net resulting in a goal are included.

  • Shots that hit the frame and do not directly go into the net are not included.

  • Set-piece attempts (corners or free-kicks) that have no clear intent to score a goal and do not directly result in a goal are not included.

  • A shot can be made with any part of the body as long as it is legal according to the rules of the game.

Passes

  • Attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate.

  • Open-play passes are included. Goal kicks, free-kicks, or corners that are played as an attempted pass (played short) are included.

  • Crosses, throw-ins and keeper throws are not included.

  • A pass can be made with any part of the body as long as it is legal according to the rules of the game.

Tackles

  • When a player connects with the ball in a ground challenge, successfully taking the ball away from the player in possesion.

  • All outcomes of a successful tackle are included (player/teammate takes possession, the ball goes out of play or the ball goes to an opposition player).

  • Missed tackles (failed attempts), aerial duels, fouls and pass interceptions are not included.

  • The tackled player must clearly be in possession of the ball before the tackle is made.

Cards

  • Player carded: 0 = No, 1 = Yes. (Not the total number of cards received)

Settlement Process

  • If a player does not participate, the market will be voided.

  • If a player was not in the starting line-up, the market will be voided.

  • If a player is a substitute, the market will be voided.

  • All markets are settled including overtime but does not include penalty shootouts.

  • At the conclusion of each game, we receive the final box score from the statistics provider which is then used to settle all markets

Tennis

Settlement and cancellation rules

  • A tennis match is deemed to have started with the first serve of the match

  • In the event of a retirement or disqualification in a match, all markets that have not already had their result determined will be settled as void.

  • Markets must be actually decided in order to have settlements. For example, if the match ends via retirement in the first set with the score at 4-4 we would void the first set total 9.5 line as the actual number of total games at the time of retirement was only eight.

  • In case of a retirement and walkover of any player, all undecided bets are considered void.

  • In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.

  • If penalty point(s) are awarded by the umpire, all bets on that game will stand.

  • In case of a match being finished before certain points/games were finished, all affected point/game related markets are considered void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires or is disqualified, all undecided markets are considered void.

  • If a match tie-break is played as a deciding set in BestOf3 format, it will be considered as the 3rd set.

  • For all bets referring to the number of games played, a tie-break is counted as one game.

  • In the event of a Walkover all markets will be settled as void.

  • In the event of any of the following circumstances, all bets will stand:

  • Change of schedule and/or day of match

  • Change of venue

  • Change from indoor court to outdoor court or vice versa

  • Change of surface (either before or during match).

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

Basketball

Market description

Will there be overtime: Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.

Who scores Xth point? (incl. ot): If a match ends before the Xth is reached, this market is considered void (cancelled).

Which team will win race to x points? (incl. ot): If a match ends before the Xth is reached, this market is considered void (cancelled).

Settlement and cancellation rules

  • Markets do not consider overtime unless otherwise stated.

  • If a match is interrupted or postponed and is not continued within 48h after initial tip-off date, betting will be void.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

  • In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

Player Props

  • If any selection as part of a Bet Builder is void, the whole bet is considered as a void.

  • If the stated player logs court-time according to NBA.com, all bets will stand

3pt Field Goals (FG) Made: The number of 3-point field goals that a player or team has made

Points: The number of points scored

FG Made: The number of field goals that a player has made. This includes both 2 pointers and 3 pointers

Assists: The number of assists - passes that lead directly to a made basket by a player

Blocks: A block occurs when an offensive player attempts a shot, and the defense player tips the ball, blocking their chance to score

Total Rebounds: A rebound occurs when a player recovers the ball after a missed shot. This statistic is the number of total rebounds a player has collected on either offense or defense

Steals: Number of times a defensive player takes the ball from a player on offense, causing a turnover

Points + Rebounds + Assists: SUM of the player’s Points + Rebounds + Assists individual scores for the game

Rebounds + Assists: SUM of the player’s Rebounds + Assists individual scores for the game

American Football

Market descriptions

Total home team: Includes overtime

Total away team: Includes overtime

Xth drive play n – play type: A sack will be considered as a pass play. Only a forward pass will be taken into consideration for a pass play by definition.

Xth drive play n – pass completion: Only a forward pass will be taken into consideration for a pass play by definition.

Xth drive - result: Only offensive plays will be considered for settlement purposes. A drive ending by interception return Touchdown by the defense, end of half or end of game, will be settled with “other”.

Settlement and cancellation rules

  • In case of abandoned or postponed matches all undecided markets are considered void unless the match continues in the same weekly schedule (Thursday - Wednesday local stadium time).

  • In case of any delay (rain, darkness etc) all markets remain unsettled and the trading will be continued as soon as the match continues.

  • Markets do not consider overtime unless otherwise stated.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.

  • If a wrong score is displayed, we reserve the right to void betting for this timeframe.

  • In case of abandoned or postponed matches, all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

  • If the teams are displayed incorrectly, we reserve the right to void betting.

  • All offered players are considered as runners.

  • Players which are not listed are considered as "Competitor1 other player" or "Competitor2 other player" for settlement purposes. Note: this does not include players which are listed without an active price.

  • Players of the Defense - or Special team are considered as "Competitor1 d/st player" or "Competitor2 d/st player" for settlement purposes, even if the player is listed as dedicated outcome.

  • Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.

  • In case of abandoned or postponed matches all undecided markets are considered void unless the match continues in the same weekly schedule (Thursday - Wednesday local stadium time).

  • In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.

  • In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.

  • Field goal yardage will not be considered for total yards gained in a play.

  • Any references to First Half refer to Quarters 1 & 2, any to Second Half refer to Quarters 3 & 4.

  • Market outcome is determined only based on the score in the respective period (e.g., 1st Quarter, 2nd Half etc.) excluding points scored in other periods both in regular time and overtime.

  • The quarter must have been completed for bets to stand.

  • The half must have been completed for bets to stand.

Player props

  • For "Anytime Touchdown" markets, only receiving and rushing touchdowns will count; a player passing a touchdown will not count for this market

  • NFL Defensive Tackles, Assists, and Tackles+Assists markets only include Tackles and Assists made on defensive plays. Special Teams plays do not count.

  • If any selection as part of a Bet Builder is void, the whole bet is considered as a void

  • All players who participate in the match (all who play at least one snap) will be settled based on final statistics, regardless of whether they are injured, ejected or leave the game early.

Ice Hockey

Settlement and cancellation rule

  • All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market.

  • If a match is interrupted and continued within 48h after initial start-time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  • In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.

  • If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • Market outcome is determined only based on the score in the respective period (e.g., 1st Period, 2nd Period, 3rd Period). Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 3rd period. The period must have been completed for tickets all that period to stand.

Player Props

  • Pre-match only

  • Goalie Win (the rule is the Goalie on ice when the winning, go-ahead goal is score receives the win)

  • For settlement purposes, Overtime is included; penalties are excluded

  • If any selection as part of a Bet Builder is void, the whole bet is considered as a void

Anytime Goalscorer and Player to score a point

  • Live/Inplay Only

  • All offered players are considered as runners.

  • If an unlisted player scores a goal or earns a point, all bets on listed players stand.

  • For settlement purposes, only goals and assists scored during regular time are considered.

  • All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand.

  • Markets will be settled based on TV inserts and data provided by official associations unless there is clear evidence these statistics are not correct.

Next scoring type

  • Even strength: Goals are considered even strength when every team has the same number of players on the ice.

  • Power-play: A goal is considered to be a power-play goal if the team with numerical advantage scores.

  • Short-handed: A goal is considered to be a short-handed goal if the team with numerical disadvantage scores.

  • Penalty shot: A penalty shot is considered to be a goal if converted.

  • Empty net: A goal is considered to be an empty net goal, if the trailing team pulls the goalkeeper for an extra attacker and the leading team scores. In power-play/short-handed and empty net situations, a goal will always be considered as empty net goal for settlement purposes.

  • No goal

Baseball

A baseball match is usually scheduled for 9 innings but, in some instances, can be scheduled for anywhere between 5 to 8. Matches don’t need to play for the full number of scheduled innings for the result to be considered official.

Market descriptions

1x2: The match must go the full number of scheduled innings, otherwise the market will be voided. If the match ends early due to a Mercy rule all bets on the Winner and 1x2 markets will stand.

Winner (incl. Extra Innings): The Winner market will be settled for pre-match betting if the match goes at least 5 innings (4.5 if the home team is leading) and is considered official.

Winning Margin (incl. Extra Innings): The match must go the full number of scheduled innings otherwise the market will be voided.

Handicap: The match must go the full number of scheduled innings otherwise the market will be voided.

Total (incl. Extra Innings): The match must go the full number of scheduled innings otherwise the market will be voided.

Odd/Even (incl. Extra Innings): The match must go the full number of scheduled innings otherwise the market will be voided.

Race to x runs (incl. Extra Innings): Will be voided if neither team reaches the x value.

Will there be an extra inning: The match must go the full number of scheduled innings otherwise the market will be voided.

Team x to bat in the 9th Inning: The match must go the full number of scheduled innings otherwise the market will be voided.

Team to win more innings: The match must go the full number of scheduled innings otherwise the market will be voided.

Team with highest scoring inning: The match must go the full number of scheduled innings otherwise the market will be voided.

Highest scoring inning: The match must go the full number of scheduled innings otherwise the market will be voided.

Innings 1 to 5 (all markets): The match must have completed 5 innings (4.5 if home team is leading).

Innings 1 to 5 (Totals, all markets): The match must have completed 5 innings (4.5 if home team is leading) unless the over has already won.

Xth Inning 1x2: The inning must be completed.

Xth Inning Total: The inning must be completed unless the over has already won.

Maximum consecutive runs by either team: The match must go the full number of scheduled innings unless 5+ has already won.

When will the match be decided: The match must go the full number of scheduled innings. This market will be settled as "Any extra inning" if at the end of regular time (after full 9 innings) the match finishes in a draw, regardless of whether or not extra innings are played.

When will the Xth run be scored (incl. extra innings): The match must go the full number of scheduled innings. If a match ends before the Xth run is reached this market is considered void.

Xth Inning (Home Team to Score): The inning must be completed unless the home team have already scored.

Xth Inning (Away Team to Score): The inning must be completed unless the away team have already scored.

Total Hits (incl. Extra Innings) (All markets): The match must go the full number of scheduled innings unless the over has already won at the time the match ends.

1st Innings Total Hits (All markets): The 1st Inning must be completed unless the over has already won.

Innings 1 to 5 (Total Hits) (All Markets): The match must have completed 5 innings (4.5 if home team is leading).

Winner & Total (incl. Extra Innings): The match must go the full number of scheduled innings.

Total Home Runs (incl. Extra Innings) (All Markets): The match must go the scheduled number of innings unless the over has already won at the time the match ends.

1st Inning Winner - The 1st Inning must be completed.

Race to x runs (incl. Extra Innings): If a match ends before the Xth run is reached, this market is considered void.

Will there be an extra inning: Market will be settled as "Yes" if at the end of regular time (after the full 9 Innings) the match finishes in a draw, regardless of whether or not extra innings are played.

Which team wins race to x points? If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled).

When will the match be decided? Market will be settled as “Any extra inning” if at the end of regular time. (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

Will there be overtime? Market will be settled as “Yes” if at the end of regular time. (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

Result of player xth time at bat: If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled).

Player to strike out xth time at bat: If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled).

Settlement and cancellation rules

  • Possible extra innings are not considered in any market unless otherwise stated.

  • In the case of a postponed match all markets are considered void unless the match continues to an official result on the scheduled day.

  • In the case of an abandoned match that is not considered official, all undecided markets are considered void unless the match continues to an official result on the scheduled day. All fully decided markets will be settled.

  • All bets stand irrespective of starting pitchers or starting pitcher changes.

  • All markets will be cleared according the final result after 9 innings (8 ½ innings if home team is leading at this point).

  • If a match is interrupted or cancelled and won't be continued on the same day, all undecided markets are considered void.

  • If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

  • All bets placed on double headers will be resulted as normal.

Player Markets

  • All bets created prior to a venue change shall be voided.

  • If the match starts but is abandoned or suspended at any time before the match reaches a natural end and the match does not resume within 5 hours, then all bets on that player shall be voided.

  • If any player selected for any bet type does not participate in game, then all bets on that player shall be voided.

  • All Player Markets include extra innings for bet resulting.

  • If a player was not in the starting lineup the bet will be voided

  • If a game ends early due to weather with an official result called before 9 innings have been completed (Match is settled as 'FINAL' on MLB.com), all player props bets will stand.

Batter

Hits (H): Reaching base because of a batted, fair ball without error by the defense

Home Runs (HR): Hits on which the batter successfully touched all four bases, without the contribution of a fielding error

Total Bases (TB): One for each single, two for each double, three for each triple, and four for each home run [H + 2B + (2 × 3B) + (3 × HR)] or [1B + (2 × 2B) + (3 × 3B) + (4 × HR)]

Runs + RBI’s: SUM of Runs And RBI`s (Run batted in: number of runners who score due to a batter’s action, except when the batter grounded into a double play or reached on an error)

Hits + Runs + RBIs: SUM of Hits, Runs And RBI`s (Run batted in: number of runners who score due to a batter’s action, except when the batter grounded into a double play or reached on an error)

Pitcher

Strikeouts (SO): Number of batters who received strike three

Earned Runs: Number of runs that did not occur as a result of errors or passed balls

Win Probability: pitcher has to be pitching for at least 5 full innings and the team needs to be in the lead at the moment he is subbed and never relinquish that lead for him to be awarded with a win

Rapid markets

  • If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void.

  • A foul ball will always be considered as a strike for settlement purposes.

  • Player props

  • Pitcher Win (the "No" side includes Losses and No Decisions)

  • If any selection as part of a Bet Builder is void, the whole bet is considered as a void

Mixed Martial Arts (MMA)

Market descriptions

Winner (To Win the Fight): Predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

1x2 (Fight Result): Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

Total (Over/Under): Betting on the round in which the fight result will be determined.

For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.

Winning Method: Predict the method by which the result of the fight will be decided.

All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.

For the purposes of the Winning Method market, a KO includes the following:

  • referee stoppage due to strikes while either fighter is, or both fighters are, standing;

  • referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;

  • stoppage by doctor;

  • stoppage by a fighter’s corner/team

  • a fighter retires due to injury

  • a win by disqualification

For the purposes of the Winning Method market, a submission includes the following:

  • referee stoppage due to tap-out;

  • referee stoppage due to technical submission

  • a fighter’s verbal submission (including a verbal submission which is made due to strikes).

Winner & exact rounds: Predict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO, TKO, disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed losers.

Will the fight go the distance? Predict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

Match Abandonments/Postponements

  • All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

  • If the fight does not take place for any reason on the scheduled date then all bets will be void.

  • If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

  • Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

  • In the event of a fight being declared a No Contest all bets will be void.

  • Should the scheduled number of rounds be changed before the fight then all "Total Rounds", "Winner and exact rounds" and "Winning Method" bets will be made void.

  • Half of round must pass to be counted for settlements

Boxing

  • All markets are settled according to the result available immediately after the end of the fight.

  • Any subsequent appeals or amendments to the result are not be taken into consideration for settlement purposes.

Market descriptions

Winner (To Win the Fight): Predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

1x2 (Fight Result): Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

Total Rounds (Over/Under): Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds

Winner & exact round: Predict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO, TKO or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed losers.

Winning Method: Predict the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.

Any fighter to win inside the distance: Predict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

Match Abandonments/Postponements

  • If the fight does not take place for any reason on the scheduled date then all bets will be void.

  • If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

  • Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void.

  • In the event of a fight being declared a No Contest all bets will be void and stakes returned.

  • Should the scheduled number of rounds be changed before the fight then all Total Rounds, Round Betting and Method of Victory bets will be made void.

  • Half of round must pass to be counted for settlements

Golf

Market descriptions

2 Balls: Predict which player will shoot the lowest score in the listed round.If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole.

3 Balls: Predict which player will shoot the lowest score in the listed round. Dead heat rules apply.

Outright Winner: All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.

Group Betting (Top XY): The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: If we offer a group betting and only one competitor starts bets will be void.

Finishing Position of a Named Player: In the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th

End of Round Leader (e.g., First round – Winner): Settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.

Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish: Dead-heat rules apply.

To Win/Not to Win a Major: The 4 majors are US Open, US Masters, USPGA and the British Open.

Settlement and cancellation rules

  • Dead heat rule applies for 3 ball markets.

  • If players are displayed incorrectly, we reserve the right to void betting.

  • A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.

  • In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played. If the tournament is abandoned, any bets placed after the last completed round will be void.

  • If the tournament is abandoned, any bets placed after the last completed round will be void.

  • Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

  • Group Markets: If a player withdraws from the tournament or is disqualified, we reserve the right to void betting on affected group markets

Round markets: If a golf round is abandoned, all undecided markets will be void.

2 ball markets: If both players retire at the same hole, the market will be void. A player can be considered as runner, if he tees off on his first scheduled hole.

3 ball markets: If all 3 players retire at the same hole, the market will be void. A player can be considered as runner, if he tees off on his first scheduled hole.

Competitor markets: If the affected competitor retires, all undecided competitor markets will be void.

Total markets: If a player which is listed in the group retires, all undecided total markets will be void.

“Hole” & “Hole a to b” markets: If a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void

Tournament/Event markets: In tournaments affected by bad weather

or other similar reasons, bets will be resulte on the official result regardless of th number of rounds played.

Handball

Market descriptions

Who scores Xth point? (incl. ot): If a match ends before the Xth is reached, this market is considered void (cancelled).

Which team will win race to x points (incl. ot)? If a match ends before the Xth is reached, this market is considered void (cancelled).

Settlement and cancellation rules

  • All markets (except who scores the Xth point and Which team will win race to X points) are considered for regular time only.

  • If the match goes to a 7-meter shootout; the markets "Who scores Xth point?" and "Which team will win race to X points?" will be voided.

  • “Who scores Xth point?” and “Which team will win race to X points?”will be voided.

  • If a match is interrupted or postponed and is not continued within 48h after the initial start date/time, betting will be void.

  • If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

Volleyball + Beach Volleyball

Market descriptions

Will there be a 4th set: If the 4th set has started, then the outcome will be yes

Will there be a 5th set: If the 5th set has started, then the outcome will be yes

Who scores [Xth] point in set [y]: If a set ends before the Xth point is reached, this market is considered void (cancelled)

Settlement and cancellation rules

  • In the case of a match not being finished, all undecided markets are considered void.

  • Golden set is not considered in any of the mentioned markets.

  • If a match is interrupted or postponed and is not continued within 48h after the initial start date/time, betting will be void.

  • If markets remain open with an incorrect score that has a significant impact on the prices, we reserve the right to void betting.

  • Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.

Motor Sports

  • If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

Formula 1

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

  • For a Driver to be classified they have to complete at least 90% of the total laps.

  • Events being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly.

  • If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

  • Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.

  • If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

  • If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

Markets for fastest lap

  • The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.

  • The lap time in milliseconds is valid for settlement purposes.

Head2head markets & Winner of group

  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

  • Markets will be considered void if one of the drivers retires in or before the formation lap.

Markets for overtakings

  • An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.

  • Overtakings during the first lap are not considered for settlement purposes.

  • Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

  • Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

  • Lapping and unlapping is not considered as overtaking

Markets for retirements

  • A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed, unless he is disqualified.

  • If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

  • If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

Markets for pit stops

  • The car which enters the pit-lane first will be considered as winner of this market.

  • If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

Total finishers market rules

  • Winner (team), Top x (team) and Head2head (team) are settled with the team which has the best ranked car in the final result.

  • 1st to retire (teams) is settled with the team which retired one car first.

  • 1st pit stop (teams) is settled with the team whose car entered the pit-lane first.

  • Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team.

MotoGP

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

  • Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

  • If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

  • If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

Head2head markets

  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

  • Markets will be considered void if one of the drivers retires in or before the warm-up lap.

NASCAR

  • ​​All markets include a possible overtime.

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

  • Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

  • If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

  • If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes

  • If a competitor does not participate in the race at all (no start), all bets on this competitor should be voided.

Head2head markets

  • Markets will be considered void if one of the drivers retires in or before the warm- up lap.

  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

Top 3 market

  • If the number of finishers is lower than 3, then the competitor who retired the latest will be settled as won. This applies until 3 competitors are settled as won

Futsal

Settlement and cancellation rules

  • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

  • If a match is interrupted and continued within 48h after the initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

  • If a match is interrupted or postponed and is not continued within 48 h after initial kick-off date betting will be void.

  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Badminton

Settlement and cancellation rules

  • In the case of a match not being finished, all undecided markets are considered void.

  • If a match is interrupted or postponed and is not continued within 48h after initial start date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If a team retires, all undecided markets are considered void.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.

Rugby Union + League

Settlement and cancellation rules

  • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

  • If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

  • If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Rugby Sevens

Settlement and cancellation rules

  • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

  • If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

  • Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

  • If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

  • If the team names or categories are displayed incorrectly, we reserve the right to void betting.

Darts

Settlement and cancellation rules

  • In the case of a match not being finished, all undecided markets are considered void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a match is not completed all undecided markets are considered void.

  • Bullseye counts as red check out colour.

Snooker

Settlement and cancellation rules

  • In the case of a retirement of a player or disqualification all undecided markets are considered void.

  • In case of a re-rack, settlement stays if the outcome was determined before the re-rack.

  • No fouls or free balls are considered for settlement of any Potted-Colour market.

  • In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a match is not completed all undecided markets are considered void.

Table Tennis

Settlement and cancellation rules

  • In the case of a match not being finished all undecided markets are considered void.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires, all undecided markets are considered void.

  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

Bowls

Settlement and cancellation rules

  • In case of a retirement and walkover of any player, all undecided bets are considered void.

  • If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires all undecided markets are considered void.

Squash

Settlement and cancellation rules

  • In the case of a match not being finished, all undecided markets are considered void.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires, forfeits the match or is disqualified all undecided markets are considered void.

  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

  • If penalty point(s) are awarded by the umpire, all bets on that game will stand.

Aussie Rules

Settlement and cancellation rules

  • All markets exclude overtime unless otherwise stated.

  • If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • Regular game time: Markets are based on the result at the end of the four quarters unless otherwise stated. This does not include extra time.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Field Hockey

Settlement and cancellation rules

  • All markets are considered for regular time only unless otherwise mentioned.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

Winter Sports

  • If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

Alpine Skiing

Settlement and cancellation rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.

  • Winner and Top 3 market will be settled accordingly as long as world cup points are awarded to the competitors. If there are no world cup points awarded, Winner and Top 3 market will be voided.

  • If a race is postponed to another day (to be determined within UTC time zone) all markets will be voided unless takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed race, all markets will always be voided. If a race is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.

  • If more than 1 competitor wins the race, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact same time, the dead head factor will be 0.33.

  • If a competitor does not participate in the race at all (no start), all bets on this competitor will be voided.

  • In races with 2 runs, Winner and Top 3 markets will always be voided if the 1st run takes place but the 2nd run gets cancelled.

  • Bets on “Others” competitor will never be refunded unless the entire market gets voided.

Head2head markets

  • Markets will be voided if at least one of the two competitors does not participate at all in the race.

  • If both competitors retire in the same run, the market will be voided.

  • If both competitors finish with the exact same time after the entire race, the market will be voided.

  • In races with 2 runs, if one competitor does not finish the 1st run and the other one does not finish the 2nd run, the competitor who participated in the 2nd run will be declared the winner of the market.

  • In races with 2 runs, if both competitors finish the 1st run, but do not qualify for the 2nd run, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd run gets cancelled.

  • In races with 2 runs, markets that are decided after the 1st run will be settled accordingly even if the 2nd run gets cancelled. This applies in the following cases:

  • One competitor does not finish the 1st run while the other one does

  • One competitor does not qualify for the 2nd run while the other one does

  • In races with 2 runs, if both competitors qualify for the 2nd run but do not participate in the 2nd run, due to injury, for example, markets will be voided.

  • If one of them only participates in the 2nd run, he or she will be declared the winner of the market.

Top 3 market

  • If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks.

  • For example, if there is one winner, one second place and two with the same time on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5.

  • If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66.

Ski Jumping

Settlement and cancellation rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.

  • Winner and Top 3 market will be settled accordingly as long as world cup points are awarded to the competitors. If

  • there are no world cup points awarded, Winner and Top 3 market will be voided. In Ski Jumping competitions points

  • are awarded if the 1st jump has been completed and the 2nd jump gets cancelled. If a competition is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed competition, all markets will always be voided.

  • If a competition is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.

  • If more than 1 competitor wins the competition, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact points, the dead head factor will be 0.33.

  • If a competitor does not participate in the competition at all (no jump), all bets on this competitor will be voided.

Head2head markets

  • Markets will be voided if at least one of the two competitors does not participate at all in the competition.

  • If both competitors finish with the exact same points after the entire competition, the market will be voided.

  • If both competitors do not qualify for the 2nd jump, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd jump gets cancelled.

  • If the 2nd jump gets cancelled, the competitor that finished further ahead after the 1st jump, will be declared winner of the market

  • If both competitors qualify for the 2nd jump but do not participate in the 2nd jump, due to injury, for example, markets will be voided. If one of them only participates in the 2nd jump, he will be declared the winner of the market.

  • If one competitor is already outside of the Top 30 and the other one is inside the Top 30 and the competition gets cancelled during the 1st jump, the competitor inside the Top 30 will be declared the winner of the market.

  • If both competitors are inside the Top 30 and the competition gets cancelled during the 1st jump, the market will be voided.

Top 3 market

  • If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks.

  • For example, if there is one winner, one second place and two with the same time on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5.

  • If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66.

Athletics

  • If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

Cricket T20 + ODI

  • All match betting will be settled in accordance with official competition rules.

  • If there is no official result, all bets will be void. An official result includes match results declared official by the governing body, determined using calculation methods (VJD, DLS, etc.) for matches interrupted by weather or external factors.

  • All markets do not consider super overs unless otherwise mentioned.

  • Penalty runs are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).

  • Markets affected by loss of overs: In T20/ODIs/Limited overs matches interrupted or abandoned due to external factors (including bad weather or any other delay), bets will stand if at least 80% of agreed scheduled overs at the time of bet acceptance (or the relevant market percentage of overs listed in these rules) were completed. If it was not possible to complete 80% (or the relevant market percentage of overs listed in these rules) of agreed scheduled overs at time of bet acceptance then bets will be void. Should the outcome of a bet be already determined before the interruption and no further play would possibly change the outcome of such bets, bets will be settled accordingly.

  • If a match is declared a 'no result' bets will be void and staked money returned to the customer. If a match/market is canceled before a ball being bowled, and it is not rescheduled within 36 hours, bets on the match will be classified as void.

  • For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

Market description

Match betting: double chance & draw no bet; a tie will be considered a dead heat.

Tied match; first-class matches; A tie is when the side batting in the 4th innings is bowled out when the scores are level.

Runs in 1st over: The 1st over must be completed for the bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in cases all bets will be void, unless settlement already has been determined. In first-class matches, the market refers only to each team's innings. Extras and penalty runs in the particular over count towards settlement. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

Runs off 1st delivery: the result will be determined by the number of runs added to the team total, or the first ball of the match. For settlement purposes, all illegal balls count as a delivery

Runs in 1st over: The first over must be completed for bets to stand. If the innings ends during the first over, the over will be deemed to be completed.;

Most Fours; Only 'fours' scored from the bat ( off any delivery ) will count toward to total 'four' count. overthrows and 'fours' s all run will not count towards the market. fours in a super over do not count. In first-class games, only fours in the first innings will count.

Most Sixes (per team inning market): Only 'sixes' scored from the bat ( off any delivery ) will count toward to total 'six'count.overthrows and 'sixes' s all run will not count towards the market. Sixes scored in a super over do not count. In first-class games, only first innings sixes count.

Most Extras: All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count towards the final result. If there is runs of the bat at the same time extras are being scored, the runs off the bat do not count towards the extras tally. Extras in a super over don't count. In first-class games, only first innings extras will count.

Most run outs conceded: A run out 'conceded' means that a team member will be run out while batting. Run outs in a super over do not count. First class games, only first innings runouts count.

Highest first over: the first over must be completed for bets to stand unless settlement has already been determined. In limited overs matches, if a match is shortened due to external factors after the start of the first innings, the market will be void. In first-class matches, the market refers only to each team's first innings. Extras and penalty runs contribute towards settlement.For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

Highest first group of overs: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited over matches, if the match is shortened due to external factors after the start of the first innings, the market will be void. In first-class matches the market only refers to each team's first innings. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

Highest first partnership: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced to external factors, including bad weather unless the settlement is already determined. In drawn first-class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has been already been determined. In first-class matches the market only refers to each team's first innings.

Match Fours: Only fours scored from the bat ( off any delivery- legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. fours in a super over do not count.

Match Sixes: Only sixes scored off the bat ( off any delivery - legal or not) will count towards the total sixes count. Overthrows, all run sixes and extras do not count. sixes in a super over do not count.

Match Extras: All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there is runs of the bat at the same time extras are being scored, the runs off the bat do not count towards the extras tally. Extras in a super over don't count. In first-class games, only first innings extras will count.

Match Runouts: run outs in a super over do not count.

Maximum over in a match; All runs, including extras, count towards settlement. Super overs do not count.

Match top batsman (highest batting score by an individual batsman): When 2 or more batsmen score the same amount of runs, dead heat rules apply. Runs scored in a super over do not count.If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player.

Match top Bowler (the bowler who takes the most wickets in the match): In limited overs matches the bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to the external factors, including bad weather. If two or more bowlers end up taking the same amount of wickets, the bowler who conceded the least amount of runs will be declared the winner. If 2 or more bowlers end up with the same amount of wickets and runs conceded, dead heat rules apply. Wickets taken in a super over do not count.If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player.”

Man of the Match: dead heat rules apply. If no man of the match announced, bets will be void.

Runs off delivery: For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first ball will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to a free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.

Runs in an over: The specified over must be completed for the bets to stand unless settlement has already been determined. If an innings ends in that over, the over will be determined as completed. If an over does not commence for any reason, the bet will be considered void. Extras and penalty runs do count towards settlement.

Boundary in an Over: Only boundaries scored from the bat ( off any delivery - legal or not) will count as a boundary. All run fours and extras do not count as boundaries.

Wickets in an Over: Any wickets in an over will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket will be deemed to have been taken the ball before. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

Odd/Even runs: Zero will be deemed as Even.

Runs in groups of Overs: If the specified amount of overs are not completed, the bet will be void, unless the team is all out, declares, reached their target or settlement of the bet has already been determined

Wickets in groups of overs: If the specified amount of overs are not completed, the bet will be void, unless the team is all out, declares, reached their target or settlement of the bet has already been determined. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket will be deemed to have been taken the ball before. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

Runs in a session: Total amount of runs in a session, regardless of which team scores them. If there has been fewer than 20 overs bowled in a session, bets will be void, unless settlement has already been reached.

Innings runs: The number of runs scored in specific innings.

Innings wickets: Retired hurt does not count as a wicket.

Innings Fours: specific innings fours. rules same as total match fours.

Innings Sixes: specific innings sixes. rules same as total match sixes.

Innings extras: How many extras will be added to a teams score as a whole inning.

Innings run outs; How many run outs will occur in a set innings

Maximum overs in an innings: How many runs will be scored in the highest scoring over of the innings.

Innings runs - Odd/ Even: Total innings score judged to be odd or even. 0 counts as even

Innings to finish with a boundary; Only boundaries scored from the bat ( off any delivery - legal or not) will count as a boundary. All run fours and extras do not count as boundaries. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

Over/Under Wides: 'for settling purposes, over and under wides is for the nominated bowling team bowling the wides'

Exact runs in Innings: In limited over matches, bets will be void if there is any reduction in the number of overs to have been bowled at the time the bet was placed due to external factors, including bad weather.

Top batsmen in innings: the batsmen (or appear as a substitute) who has the highest individual run score of that specified innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. When 2 players end up on the exact amount of runs, the dead heat rule applies. Runs scored in a super over do not count.

Top Bowler in an innings: The bowler (or appear as a substitute) who has taken the most amount of wickets in specified innings. In limited overs matches the bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to the external factors, including bad weather.

If two or more bowlers end up taking the same amount of wickets, the bowler who conceded the least amount of runs will be declared the winner. If 2 or more bowlers end up with the same amount of wickets and runs conceded, dead heat rules apply. Wickets taken in a super over do not count.

Last man standing; which batsmen will be not out upon completion of the innings.; If there are two or more batsmen who are not out at the completion of the innings, the winner for the purpose of settlement will be the last batsmen to face a ball ( legal or not). Players will not to be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.

Batsman Runs; how many runs will the nominated batsmen (or appear as a substitute) score in specific innings. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, the bet will be void. If a batsmen retires hurt and returns, the additional runs will count towards his innings total. If a batsmen retires and doesn't return, the bet settlement will be on the current score the batter has as a retired batsman. Runs scored in a super over don't count.

Batsman fours: How many boundaries a batsman will hit, including of illegal deliveries. All run fours do not count. Fours scored in a super over do not count. overthrows and extras do not count. If a batsman does not bat, bet is void.

Batsman sixes: How many sixes a batsman will hit, including off illegal deliveries. All run sixes, do not count. sixes scored in a super over do not count. overthrows and extras do not count. If a batsman does not bat, bet is void

Batsman milestones: Will a batsman reach 'xx '. Only runs coming from the bat count. Including legal and illegal deliveries.

Rabbit runs: The number 11 is taken to be the last man to come out to bat in the innings, regardless of previously stated batting order. If the innings in completed without the number 11 coming to the crease, that batsmen will be deemed to have scored 0.

Method of next dismissal: 'How will the named batsman be out?' If the specified batsman is not out, bets will be void. If the specified batsmen retires out and does not return, the bets will be void. If the retired batsman does return, the bets will stand. Caught and bowled is included in Fielder Catch. Other dismissal method in cricket includes: hit wicket, timed out, obstructing the field and hit the ball twice.

Fall of next wicket: 'how many runs will the batting team be on when the next wicket falls' If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. The retiring batsman does not count as a wicket.

Next man out: if either batsman retires hurt or the batsman at the crease is different from those quoted, the bets placed on both batsmen will be declared void.

Method of next dismissal: If a specified wicket does not fall, bets will be void.

Total Player Performance: Points are allocated in this manner: 1 point per run, 20 points per wicket, 10 points per catch and 25 points per stumping

Batsman Match Bet: Both players must be named in the starting 11 (or appear as a substitute).If either does not get named then bets are void. Both batsmen need to bat for the market to be valid. . Runs in a super over do not count.

Bowler Matchbet: Both players must be named in the starting 11 (or appear as a substitute) If either does not then subsequently bowl all bets are still settled. Wickets in a super over do not count.

All-rounder match bet (or appear as a substitute): Points are scored as follows: 1 point per run. 20 points per wicket. 10 points per catch. 25 points per stumping.Both players must be named in the starting 11. If either does not then subsequently bat or bowl, all bets are still settled. Runs in a super over do not count. Keeper match bet (or appear as a substitute): as 'Allrounder match bet above'

Free Hit: The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count. Extras and penalty runs will count towards settlement.

Race to 'x' runs: All bets stand. If neither batsman reaches 'x' the markets will be settled as 'Neither'

Next to hit a six: All bets stand. If neither batsman hits a six the markets will be settled as 'Neither'

Next to take a wicket: If none of the named bowlers take the next wicket, the market will be settled as ' none of the above'. A batsman retiring hurt does not count as a wicket. Run outs, Timed out, and any other method of dismissal not awarded to the bowler will be settled as 'none of the above'

Winning Over: In which over of the named team's innings be completed. All bets will be void if there is no official result. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

Settlement and cancellation rules

  • All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

  • In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply.

  • In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.

  • In first-class matches, if the official result is a tie, bets will be settled as a dead heat between both teams. Bets on a draw will be settled as a loss.

  • Dead Heat rule: in the event of a Dead Heat, selections that are settled due to the dead heat rule shall be paid as 'Half Win' (ie) a initial 10 unit bet at 1.70 match winner would = 17.00 for a win. - A dead heat rule ( two declared winners half win each ) = 17.00/2 = 8.50 return to player on above example bet.

  • Other markets in the given 'dead heat' match are settled as per normal settlement rules.

  • If a team declares, that innings will be considered complete for settlement purposes

  • For eCricket - If for any reason a match is deemed to be abandoned before the completion of the match, then all match bets will be void and stakes refunded unless an outcome/market has already reached an unconditional conclusion.

Pre-match Market Details

Match markets

Match Betting - Who will win the match?: All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner then deadheat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers. If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.

Match Betting: Double Chance - Will the match result be either of the three options given? A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

Match Betting: Draw No Bet - Who will win the match given that all bets will be void if the match is a draw? A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

Tied Match - Will the match be tied? All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches a tie is when the side batting in the fourth innings is bowled out when the scores are level.

Toss Winner - Who will win the toss? If no toss takes place, all bets will be void.

Toss/Win Double - Who will win the toss, and then who will win the game? Toss Winner rules as above. Match Winner rules as above.

Runs in First Over - How many runs will be scored in the first over of the match? The first over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. In First Class matches the market refers only to each team’s first innings. Extras and penalty runs in the particular over count towards settlement

Runs off First Delivery - How many runs will be scored off the first delivery of the match? The result will be determined by the number of runs added to the team total, off the first ball of the match. For settlement purposes, all illegal balls count as deliveries. For example, if the over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If the delivery leads to free hit, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. In First Class matches the market refers only to each team’s first innings.

Runs in Groups of Overs - How many runs will be scored in the first specified number of overs? If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined before the reduction. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined. In First Class matches the market refers only to each team’s first innings.

Wickets in Groups of Overs - How many wickets will fall in the first specified number of overs? If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. In First Class matches the market refers only to each team’s first innings.

Runs in First Partnership - How many runs will the batting team have scored when the first wicket falls? If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the innings, unless settlement has already been determined. Result will be considered determined if the lines at which the bet was placed is passed, or if a wicket has fallen. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.

Method of First Dismissal - How will the first batsman be out? Retired hurt will not count as the first wicket. If the first batsman retires out, all bets will be void. If the specified wicket does not fall, all bets will be void. In First Class matches the market refers only to each team’s first innings.

Match Fours - How many fours will be hit in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.

Match Sixes - How many sixes will be hit in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count.

Match Run Outs - How many run outs will there be in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Run outs in a super over do not count.

Maximum Over in Match - How many runs will be scored in the highest scoring over in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined before the reduction. All runs, including extras, count towards settlement. Super overs do not count.

Match Ducks - How many ducks will be scored in total in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.

Match Wides - How many wides will be scored in total in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total. Wides in a super over do not count.

Match Extras - How many extras will be scored in total in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count.

Match Wickets - How many wickets will fall in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.

Match Top Batsman - Which batsman will score the most runs in the match? The result of this market is determined on the batsman with the highest individual score in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI (or later introduced as a substitute), bets on that batsman will stand. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.

Match Top Bowler - Which bowler will take the most wickets in the match? The result of this market is determined on the bowler with the most wickets in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI (or later introduced as a substitute), bets on that bowler will stand. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.

Team of Top Batsman - Which team will contain the top batsman in the match? Same rules apply as Match Top Batsman, with dead heat rules applying if the runs scored by the top batsman on both teams is the same.

Team of Top Bowler- Which team will contain the top bowler in the match? Same rules apply as Match Top Bowler, with dead heat rules applying if the wickets taken by the top bowler on both teams is the same.

Man of the Match - Who will be named Man of the Match? Bets will be settled on the officially declared man of the match. Dead-heat rules apply. If no man of the match is officially declared then all bets will be void.

First Innings Lead - What will be the run deficit between first innings in a First Class match? Both first innings must be completed. Dead heat rules apply in the case of a tie. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Fifty/Hundred in Match - Will there be a fifty/hundred scored in the match? Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In First Class matches, this market refers to just the first innings of the match, not both teams' first innings. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Fifty/Hundred in First Innings - Will there be a fifty/hundred scored in the first innings of the match? Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the first innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, the innings must be completed, or over 200 overs, unless settlement of the bet has already been determined before the reduction.

Highest Individual Score - What will be the highest score by a batsman in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined Dead heat rules apply.

Rabbit Runs - How many runs will the number 11s score in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. The number 11 is taken to be the last man to come out to bat in the innings, regardless of previously stated batting order. If more than 11 players bat, the market will be void unless this is due to concussion substitutions. If the innings is completed without the number 11 coming to the crease, that batsman will be deemed to have scored 0.

Head to Head

Most Runs in First Over - Which team will score the most runs in the first over of their first innings? Same as Runs in First Over.

Most Runs in Groups of Overs - Which team will score the most runs in the first specified number of overs of their first innings? Same as Runs in Groups of Overs.

Highest First Partnership - Which team will score the most runs before losing their first wicket? Same as Runs in First Partnership.

Most Fours - Which team will hit the most fours? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings fours will count. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.

Most Sixes - Which team will hit the most sixes? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings sixes will count. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. Sixes scored in a super over do not count.

Batsman Matchbet - Which of the named players will score the most runs? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting eleven. If either does not then subsequently bat all bets are void. In First Class games, only first innings runs will count. Runs scored in a super over do not count.

Bowler Matchbet - Which of the named players will take the most wickets? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting eleven. If either does not then subsequently bowl all bets are still settled. In First Class games, only first innings wickets will count. If no bowlers take a wicket in an innings then all bets will be void. Wickets taken in a super over do not count.

All-Rounder Matchbet - Which of the named players will score the most points in the player performance scoring system? Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. Both players must be named in the starting eleven. If either player does not then subsequently bat or bowl then all bets are still settled. In First Class games, only first innings points will count. Points scored in a super over do not count.

Keeper Matchbet - Which of the named wicket keepers score the more points in the player performance scoring system? Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. Both named players must start the match as a wicket keeper but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above. In First Class games, only first innings points will count. Points scored in a super over do not count.

Most Keeper Catches - Which team’s wicket keeper will take more catches? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a team changes their wicket keeper mid innings, the catches taken by the replacement will count towards settlement. In First Class games, only first innings catches will count. Catches taken in a super over do not count.

Most Catches - Which team will take more catches? Including fielders and wicket keeper.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings catches will count. Catches taken in a super over do not count.

Most Stumpings - Which team will take more stumpings? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings stumpings will count. Stumpings taken in a super over do not count.

Most Run Outs Conceded - Which team will concede the most run outs in the match? A run out “conceded” means that a member of that team will be run out while batting. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings run outs will count. Run Outs in a super over do not count.

Team Markets

Runs in Team A First Over - How many runs will Team A score off the first over of their first innings? Same as Runs in First Over.

Runs in Team A Group of Overs - How many runs will Team A score in the first specified number of overs? Same as Runs in Groups of Overs.

Runs in Team A First Partnership - How many runs will Team A score before their first wicket falls? Same as Runs in First Partnership.

Team A Method of First Dismissal - How will the first batsman in Team A be out? Same as Method of First Dismissal.

Team A Fours - How many fours will Team A score? Same as Match Fours, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.

Team A Sixes - How many sixes will Team A score? Same as Match Sixes, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.

Team A Innings Run Outs - How many of Team A will be run out? Same as Match Run Outs, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.

Team A Maximum Over - How many runs will be scored in the highest scoring over of Team A’s innings? Same as Maximum Over in Match, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.

Team A Ducks - How many of Team A will score a duck in their innings? Same as Match Ducks, with the 80% of required overs only applying to Team A’s innings. In First Class matches where the result will solely be based on the first innings of each team.

Team A Wides - How many wides will there be when Team A are batting? Same as Match Wides, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.

Team A Extras - How many extras will there be when Team A are batting? Same as Match Extras, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.

Team A Wickets Lost - How many wickets will fall when Team A are batting? Same as Match Wickets, with the full overs required only applying to when Team A are bowling. In First Class matches where the result will solely be based on the first innings of each team.

Team A Top Batsman - Which batsman will score the most runs for Team A? The result of this market is determined on the batsman with the highest individual score in Team A’s first innings. Otherwise, same as Match Top Batsman, with the 50% of required overs only applying in Team A’s innings.

Team A Top Bowler - Which bowler will take the most wickets for Team A? The result of this market is determined on the bowler with the most wickets when Team A are bowling in the first innings. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Otherwise, same as Match Top Bowler, with the 50% of required overs only applying when Team A are bowling.

Player Markets

Batsman Runs - How many runs will the named batsman score? If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void. If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player has completed their innings, or result has already been determined. In First Class games, only first innings runs will count. Runs scored in a super over do not count.

Combined Batsman Runs - How many runs will the named batsmen score? As “Batsman Runs”, and if any of the named batsmen do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.

Batsman Fours - How many fours will the named batsman score? If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void. If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player has completed their innings, or result has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. In First Class games, only first innings fours will count. Fours scored in a super over do not count.

Batsman Sixes - How many sixes will the named batsman score? If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void. If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player has completed their innings, or result has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. In First Class games, only first innings sixes will count. Sixes scored in a super over do not count.

Bowler Wickets - How many wickets will the named bowler take? If a bowler does not bowl, he will be deemed to have taken 0 wickets. If a bowler is not in the starting 11, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. In First Class games, only first innings wickets will count. Wickets scored in a super over do not count.

Named Player Performance - How many points will the named player score in the player performance scoring system? Points are scored as in All-Rounder v All-Rounder Head to Heads. If the player does not bat or bowl, but is in the staring eleven, all bets will still be settled. If the player is not in the starting eleven bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.

One-sided Markets

Both Teams to Score ‘X’ Runs - Will both teams score the specified number of runs? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares, that innings will be considered complete for the purposes of settlement.

Batsman and Bowler Combo Milestones - Will the named batsman, and the named bowler, reach their specified milestones? For batsman – same as “Batsman Runs”. In first class games, only runs scored in the first innings will count. If a batsman is not in the starting XI, or substituted in, bets will be void. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count.

Batsmen Combo Milestones - Will both the batsmen reach their specified milestones? Same as “Combined Batsman Runs”.

Notes for all Markets

  • Players sent off/retired out: A player being sent off is viewed as retired out, so counts as a wicket.

  • Concussion substitutions: When a player leaves the field as a concussion substitute, this does not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced are looked upon as to have played a full part in the match.

  • Penalty runs after the conclusion of an innings: Penalty runs added to a team’s total after the start of the other team’s innings do not count towards settlement of markets in the previous innings.

  • If a team declares, that innings will be considered complete for the purposes of settlement

All Other Sports

  • No sport-specific rules, general rules apply.

Esports General

  • All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.

  • All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.

  • If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided.

  • If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.

  • If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.

  • If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.

  • In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.

  • If a match has been declared as a walkover win by the tournament organizer, all bets will be void.

  • If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets  and continue our offer within map 3 of the match.

  • All markets consider overtime, unless stated otherwise in the market name.

  • If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.

  • If the fixture is listed incorrectly, we reserve the right to void all bets.

  • If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.

  • If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.

  • If a game on the map starts with less than ten players, all bets on that map will be voided.

  • If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.

  • Unless stated otherwise, each Market has just one winning Selection.

  • Unless stated otherwise, results are announced by the official organizer, usually over the stream and/or web.

Glossary

  • Selection: a single option that punters can bet on. There are usually 2 Selections per Market, but there can be much more

  • Title: computer/console/mobile game developed by a publisher with an active Esports ecosystem; for the purpose of this specification, it means mainly League of Legends, DOTA2, Counter Strike: Global Offensive, Rush Soccer/Rush Football (FIFA 2023), Rush Basketball (NBA 2k23), and Counter-Strike: Global Offensive – Head 2 Head Global Gaming League (H2HGGL).

  • Map: one particular Esports game within an Esports competition

  • Match: multiple Maps, where the first team to win 1 (Bo1 / Best of 1), 2 (Bo3 / Best of 3) or 3 (Bo3 / Best of 5) Map(s) wins. Bo2 (Best of 2) can be played with a draw 1:1 or won by one team 2:0.

Market Types

  • Continuously open Markets: Markets are available for pre-Match and live betting, i.e., bets are accepted both before the Map start and while the Map is being played. Bets are resulted after the Match is finished, or after a certain event happens in-game.

  • Temporarily open Markets: Markets are only available for pre-Match betting, where bets are accepted only before the actual Map start or before a certain in-game event. The resulting happens after the Map is finished, or after a certain event happens in-game.

Counter-Strike: Global Offensive

General Counter-Strike: Global Offensive betting rules

  • If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that Map, Match, and match side markets will be voided.

  • If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.

  • Rounds 1-15 constitute the first half of CS:GO Maps.

Glossary

  • T / CT (Terrorists / Counter-terrorists): title specific name of Dark / Light team

  • Round: Team wins Rounds to win the Map. A Round is won when 1) one team eliminates the other, or 2) by Terrorists when they successfully detonate the bomb, or 3) by Counter-terrorists when the bomb does not detonate in 115 seconds from the start of the Round, or 4) by Counter-terrorists when the bomb is defused. The first team to score 16 Rounds wins the Map.

  • Overtime: In case of Map draw score (15:15), first overtime is being played in Bo6 format. In case of another draw (18:18), next overtime with the same rules will be played. This process repeats until one team wins overtime. Overtime rules can be tournament-specific.

  • Pistol Round: 1. and 16. Round on a particular Map.

Markets

  • Match winner 2-way: which team (Terrorists / Counter-terrorists) wins the Match.

  • Match winner 3-way: which team (Terrorists / Counter-terrorists) wins the Match or both teams score one Map and Match is concluded as a draw.

  • Match winner with handicap: which team (Terrorists / Counter-terrorists) wins the alternated game when the handicap is deducted from particular team final Map score. Handicap 1.5 is used for Bo2 and Bo3 Matches, handicap 2.5 is additionally used for Bo5 Matches.

  • Exact Match score: what would be the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

  • Map winner 2-way: which team (Terrorists / Counter-terrorists) won the Map.

  • Map winner 3-way: which team (Terrorists / Counter-terrorists) reaches a score of 16 Rounds first or both teams score 15 Rounds and Map is concluded as a draw.

  • Total Maps over/under: whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

  • Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in a particular Match.

  • Overtime Selection: whether Overtime will be played or not.

  • Number of Rounds: whether the count of Rounds played in a certain Map is over or under a certain figure.

  • Map winner with handicap: which team (Terrorists / Counter-terrorists) wins the alternated Map when handicap is deducted from particular team final Map score.

  • Correct Round score: what would be the final score of the Map, presented as “No. of Rounds won by team A: No. of Rounds won by team B”.

  • Round X winner: which team (Terrorists / Counter-terrorists) win Round X.

  • Pistol Round winner: which team (Terrorists / Counter-terrorists) wins specified pistol (1./16.) Round.

  • First to win # of Rounds: which team (Terrorists / Counter-terrorists) reaches # of won Rounds first.

  • First half winner: which team (Terrorists / Counter-terrorists) has higher number of won Rounds after first 15 Rounds.

  • Second half winner: which team (Terrorists / Counter-terrorists) has higher number of won Rounds after first 15 Rounds and before Map is concluded as draw or won by one team.

Valorant

General Valorant betting rules

  • If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that Map, Match and match side markets will be voided.

  • If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided

  • Rounds 1-12 constitute the first half of Valorant Maps.

Glossary

  • A / D (Attackers / Defenders): title specific name of Dark / Light team

  • Round: Team wins Rounds to win the Map. A Round is won when 1) one team eliminates the other, or 2) by Attackers when they successfully detonate the spike, or 3) by Defenders when the spike does not detonate in 45 seconds from the start of the Round, or 4) by Defenders when the spike is defused. The first team to score 13 Rounds wins the Map.

  • Overtime: In case of Map draw score (12:12), first overtime is being played in Bo2 format. In case of another draw (13:13), next overtime with the same rules will be played. This process repeats until one team wins overtime. Overtime rules can be tournament-specific.

  • Pistol Round: 1. and 13. Round on a particular Map.

Markets

  • Match winner 2-way: which team (Attackers / Defenders) wins the Match.

  • Match winner 3-way: which team (Attackers / Defenders) wins the Match or both teams score one Map and Match is concluded as a draw.

  • Match winner with handicap: which team (Attackers / Defenders) wins the alternated game when the handicap is deducted from particular team final Map score. Handicap 1.5 is used for Bo2 and Bo3 Matches, handicap 2.5 is additionally used for Bo5 Matches.

  • Exact Match score: what would be the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

  • Map winner 2-way: which team (Attackers / Defenders) won the Map.

  • Total Maps over/under: whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

  • Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in a particular Match.

  • Overtime Selection: whether Overtime will be played or not.

  • Number of Rounds: whether the count of Rounds played in a certain Map is over or under a certain figure.

  • Map winner with handicap: which team (Attackers / Defenders) wins the alternated Map when handicap is deducted from particular team final Map score.

  • Round X winner: which team (Attackers / Defenders) win Round X.

  • Pistol Round winner:  which team (Attackers / Defenders) wins specified pistol (1./13.) Round.

  • First to win # of Rounds: which team (Attackers / Defenders) reaches # of won Rounds first.

  • First half winner: which team (Attackers / Defenders) has higher number of won Rounds after first 12 Rounds.

  • Second half winner: which team (Attackers / Defenders) has higher number of won Rounds after first 12 Rounds and before Map is concluded as draw or won by one team.

Dota 2

General Dota 2 betting rules

  • If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

  • If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

  • If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.

Glossary

  • Ancient: The primary objective of the Map. The first team to destroy the opposing team’s Ancient wins the Map.

  • GG: This allows the relevant team to surrender the Map when typed into the all chat.

  • Dire / Radiant: The title specific name of Dark / Light opposing teams

  • Kill: The Light/Dark team’s score, which represents the total number of times members of the opposing team were killed.

  • Aegis: An item which appears after the game objective Roshan is killed. It can be picked up by a player.

  • Tower: A team specific game objective, which can be destroyed by the opposite team.

  • Barracks: A team specific game objective, which can be destroyed by the opposite team.

Markets

  • Match winner 2-way: which team (Dark or Light) wins the Match.

  • Match winner 3-way: which team (Dark or Light) wins the Match or both teams score for one Map (Bo2) and the Match is concluded as a draw.

  • Match winner with handicap: which team (Dark or Light) wins the alternated game when handicap is deducted from that particular team’s final Map score. A handicap of 1.5 is used for Bo2 and Bo3 Matches, a handicap of 2.5 is additionally used for Bo5 Matches.

  • Exact Match score: the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

  • Map winner 2-way: which team (Dark or Light) wins the Map.

  • Total Maps over/under: whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

  • Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in a particular Match.

  • Map Duration: whether a Map’s final gameplay length/duration is over or under a certain figure.

  • Map TotalKills: whether the final kill count (Based on the visible in-game score, which is the sum of the Dark and Light kills) in a Map is over or under a certain figure.

  • Map TotalTowers: whether the final count of destroyed towers (Based on the visible in-game score, which is the sum of the Dark and Light destroyed towers) in a certain Map is over or under a certain figure.

  • Map Kill Handicap: which team (Dark or Light) has more kills after the deduction of the handicap from that particular team’s final Map score.

  • Map Xth Kill: the winner of this market is the team that makes a kill, forcing the sum of the total kills for both teams to be equal to X.

  • Map FirstToReach: which team reaches a certain number of kills first.

  • Map First Blood: which team scores the first kill.

  • Map First Tower: which team scores the first destroyed Tower.

  • Map First Barracks: which team scores the first destroyed Barracks.

  • Map First Aegis: the first team which picks-up the first aegis.

  • Map TotalKillsParity: whether the final count of kills (Based on the visible in-game score, which is the sum of the Dark and Light kills) in a certain Map is an odd or even number.

  • Map Rampage: whether at least one player, from the Dark or Light teams, has scored 5 or more kills in a short period of time and this event is announced in game.

  • Map Ultrakill: whether at least one player, from the Dark or Light teams, has scored 4 or more kills in a short period of time and this event is announced in game.

  • Map BeyondGodlike: whether at least one player, from the Dark or Light teams, has scored 10 or more kills without dying and this event is announced in game.

  • Map Megacreeps: whether all Dark or Light barracks are destroyed and this event is announced in game.

  • Map Type of activated rune spawned at specific Map time: Type of rune, which spawns at specific game time (thresholds) and is activated (Or bottled and activated later) by one of the players. The market is cancelled if a player destroys the rune.

League of Legends

General League of Legends betting rules

  • If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

  • If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map that has started, bets have action according to the official result.

  • If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.

Glossary

  • Nexus: the primary objective of the Map. The first team to destroy the opposing team’s Nexus wins the Map.

  • Kill: The Blue/Red team’s score, which represents the total number of times members of the opposing team were killed.

  • Turret: a team specific game objective, which can be destroyed by the opposite team.

  • Inhibitor: a team specific game objective, which can be destroyed by the opposite team.

  • Dragon: a game objective, can be killed by players.

  • Baron: a game objective, can be killed by players.

  • Herald: a game objective, can be killed by players.

Markets

  • Match winner 2-way: which team (Red or Blue) wins the Match.

  • Match winner 3-way: which team (Red or Blue) wins the Match or both teams score one Map (Bo2) and Match is concluded as a draw.

  • Match winner with handicap: which team (Red or Blue) wins the alternated game when handicap is deducted from a particular team’s final Map score. A handicap 1.5 is used for Bo2 and Bo3 Matches, handicap 2.5 is additionally used for Bo5 Matches.

  • Exact Match score: what would be the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

  • Map winner 2-way: which team (Red or Blue) wins the Map.

  • Total Maps over/under: whether the Map-count played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

  • Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in a particular Match.

  • Map Duration: whether a certain Map’s final gameplay length/duration is over or under a certain figure. If the Duration is the same as the threshold is resolved as OVER Selection.

  • Map TotalKills: whether the final count of kills (Based on visible in-game score, sum of Red and Blue kills) in a certain Map is over or under a certain figure.

  • Map TotalTurrets: whether the final count of destroyed towers (Based on the visible in-game score, which is the sum of the Red + Blue destroyed towers) in a certain Map is over or under a certain figure.

  • Map Kill Handicap: which team (Dark or Light) has more kills after the deduction of the handicap from that particular team’s final Map score.

  • Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both teams to be equal to X.

  • Map FirstToReach: which team reaches a certain number of kills first.

  • Map First Blood: which team scores the first kill.

  • Map First Inhibitor: which team scores the first destroyed Inhibitor.

  • Map First Baron: which team kills a Baron first.

  • Map TotalKillsParity: whether the final count of kills (Based on the visible in-game score, which is the sum of the Red and Blue kills) in a certain Map is an odd or even number.

  • Map QuadraKill (yes): whether at least one player, from the Red or Blue teams, score 4 or more kills in a short period of time and this event is announced in game.

  • Map PentaKill (yes): whether at least one player, from the Red or Blue teams, has scored 5 or more kills in a short period of time and this event is announced in game.

  • Map Xth Dragon type: Type of first / second spawned dragon since the start of the Map.

  • Map Dragon soul type: Type of third spawned dragon since the start of the Map.

King of Glory

General King of Glory betting rules

  • If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

  • If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

  • If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.

FIFA

Glossary

  • Goal: a goal is scored when the whole ball passes over the goal line.

  • Draw: Occurs when the number of goals scored by each team is identical.

  • First Period: the first 45 minutes of in-game time + additional time in the first period.

Markets

  • Match Winner 3-way: The team (Home / Away) which scores the most goals wins the Match or if both teams score the same number of goals in the set time, then the Match is concluded as a draw.

  • Match First Half Winner 3-way: the team (Home / Away) which scores the most goals in the first period wins the first period or if both teams score the same number of goals in the first period, then the market is concluded as a draw.

  • Match Total Goals: whether the final count of goals scored in a certain Match is over or under a certain figure.

  • Match First Half Total Goals: whether the final count of goals scored in the first period of a certain Match is over or under a certain figure.

  • Match Total Goals Parity: whether the final count of goals scored in a certain Match is an odd or even number.

  • Match First Half Total Goals Parity: whether the final count of goals scored in the first period of a certain Match is odd or even number.

  • Match Winner Double Chance: Match winner market that combines two possible outcomes into one bet (home/draw, away/draw, home/away)

  • Match First Half Winner Double Chance: Match first half winner market that combines two possible outcomes into one bet (home/draw, away/draw, home/away)

NBA2K

Glossary

  • Basket:  a basket is scored when the whole ball passes over the basket.

  • 3-points basket: for any basket made beyond the 3 point line, in bounds.

  • 2-points basket: for any basket made inside the 3 point line, in bounds.

  • 1-point basket: for the made free throws.

  • Free throws: shots when a player is fouled in the act of shooting. A free throw shot is also taken when the other team is over the foul limit, putting the offensive team in a bonus “1 and 1” situation.

  • Draw: Occurs when the number of points scored by each team is identical.

  • Quarter: 5 minutes of in-game time

Markets

  • Match Winner No Draw: The team (Home / Away) which gets the most points wins the Match. If both teams get the same number of points in the set time, then the Match is concluded as a draw; in this case, the market is cancelled and all bets should be voided.

Counter-Strike: Global Offensive Wingman

  • The teams play 2 Maps in 1 Match (the Bo2 format). A draw is possible only at the Match, but not at the Map level.

Glossary

  • T / CT (Terrorists / Counter-terrorists): title-specific name of Dark / Light team

  • Round: A team needs to win Rounds to win the Map. A Round is won when 1) one team eliminates the other, or 2) by Terrorists when they successfully detonate the bomb, or 3) by Counter-terrorists when the bomb does not detonate in 90 seconds from the start of the Round, or 4) by Counter-terrorists when the bomb is defused. First team to score 9 Rounds wins the Map.

  • Overtime: In the case of the Map draw score (8:8), overtime will be played in Bo1 format. Overtime is played as a knife-only Round.

  • Pistol Round: 1st and 9th Round on a particular Map.

Markets

  • Match winner 3-way: which team (Terrorists / Counter-terrorists) wins the Match or both teams score one Map and Match is concluded as a draw.

  • Match winner with handicap: which team (Terrorists / Counter-terrorists) wins the alternated game when the handicap is deducted from particular team final Map score. Handicap 1.5 is used for Bo2.

  • Exact Match score: what would be the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

  • Map winner 2-way: which team (Terrorists / Counter-terrorists) won the Map.

  • Map winner 3-way: which team (Terrorists / Counter-terrorists) reaches a score of 9 Rounds first or both teams score 8 Rounds and the Map is concluded as a draw.

  • Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in a particular Match.

  • Overtime yes/no: whether Overtime will be played or not.

  • Number of Rounds: whether the count of Rounds played on a certain Map is over or under a certain figure.

  • Map winner with handicap: which team (Terrorists / Counter-terrorists) wins the alternated Map when the handicap is deducted from a particular team’s final Map score.

  • Correct Round score: what would be the final score of the Map, presented as “No. of Rounds won by team A: No. of Rounds won by team B”.

  • Round X winner: which team (Terrorists / Counter-terrorists) wins Round X.

  • Pistol Round winner:  which team (Terrorists / Counter-terrorists) wins a specified pistol (1st/9th) Round.

  • First to win # of Rounds: which team (Terrorists / Counter-terrorists) reaches # won Rounds first.

  • First half winner: which team (Terrorists / Counter-terrorists) has a higher number of won Rounds after the first 8 Rounds.

  • Second half winner: which team (Terrorists / Counter-terrorists) has a higher number of won Rounds after the first 8 Rounds and before the Map is concluded as a draw or won by one team.

Other Esports Titles

Markets

  • Match winner 2-way: which team wins the Match.

  • Match winner 3-way: which team wins the Match or both teams score one Map and Match is concluded as a draw.

  • Total Maps over/under: whether the count of Maps played in a certain Match is over or under a certain figure.

  • Match winner with handicap: which team wins the alternated game when the handicap is deducted from particular team final Map score.

  • Exact Match score: what would be the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

  • Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in a particular Match.

  • Map winner 2-way: which team won the Map.